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The Dark Pictures Anthology: House of Ashes (PS4)

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Over on Steam, however, things are rather more involved. First, owners of any Dark Pictures Anthology game will need to make sure their selected title is installed and updated, which will add a new Friend's Pass application to their library. a b c d e f Phillips, Tom (27 May 2021). " House of Ashes Is a Frantic Underground Horror Set Beneath the Iraq War". Eurogamer. Gamer Network. Archived from the original on 11 June 2021 . Retrieved 11 June 2021.

The following sources referred to House of Ashes as the tentative "best game" in the anthology shortly after it was released: [3] [18] [19] [35] [110] [111] [112] These sources referred to House of Ashes as a "step in the right direction": [1] [25] [113] The skull in the game's cover has sharper incisors, which refers to the vampires who have the same incisors.

3. Shared story

a b c d e f Higton, Ian (25 October 2021). " House of Ashes Review – The Dark Picture Anthology 's Best Entry Yet". Eurogamer. Gamer Network. Archived from the original on 11 January 2022 . Retrieved 11 January 2022. a b Tisdale, Ashley (22 September 2021). " The Dark Pictures Anthology: House of Ashes – Interview with Ashley Tisdale Part 1" (Interview). BANDAI NAMCO Europe. Relevant quote starts at 1:11 and ends at 3:22 . Retrieved 6 January 2022– via YouTube. a b Donnelly, Joe (29 October 2021). "Creativity and Risk Are Driving Modern Horror Games – but Where Does the Genre Go Next?". GamesRadar+. Future plc. Archived from the original on 16 November 2021 . Retrieved 12 January 2022.

To see all the content in the game, the player must pass it multiple times on different paths and scenarios. Moreover, the game involves a permanent death mechanic, which means the loss of a character forever if they died. Thus, House of Ashes provides numerous outcomes and endings for each character. The installment is slightly longer than its predecessors and take 5-6 hours to complete, though in Shared Story, it's slightly shorter due to players playing multiple chapters at the same time.

Throughout the game, the player is constantly faced with moral dilemmas ranging from the usual dialogues to life and death situations (save or abandon, kill or spare, etc.). For these cases, the player has a moral compass that offers them two or three choices for the answer - act rationally ("Head"), act emotionally ("Heart"), or say/do nothing. However, the time to choose is limited, about 5-10 seconds depending on the situation. House of Ashes utilizes a system of " bearings" that record any choice of action made by the player, which may have great consequences later on and are able to affect the outcome of the game. a b c Brown, Fraser (21 October 2021). " House of Ashes Review". PC Gamer. Future plc. Archived from the original on 21 October 2021 . Retrieved 21 October 2021. Left to right: An Iraqi and American soldier during the Iraq War. Supermassive Games thought that the invasion of Iraq would help with the characterisation of House of Ashes ' in-game military personnel, initially making enemy forces hostile towards one another but bringing out the characters' humanity once they had to face a common threat, the vampires. a b c d Huston, Gabrielle (10 December 2021). " House of Ashes: The Briefing – Scene Walkthrough". The Gamer. Valnet Inc. Archived from the original on 14 December 2021 . Retrieved 10 January 2022. The three elements of city development, railroad operations, and company management come together in the supreme urban planning experience. This latest incarnation builds upon the features of previous entries in the series, including Shinkansen bullet trains from across Japan. Playstation VR users can immerse themselves in an exclusive series-first model railroad mode.

Phillips, Tom (11 June 2021). " The Dark Pictures Anthology: House of Ashes Arrives Just in Time for Halloween". Eurogamer. Gamer Network. Archived from the original on 11 June 2021 . Retrieved 11 June 2021. a b " House of Ashes: Ask Me Anything With Supermassive Games". Bandai Namco Entertainment. Bandai Namco Holdings. 15 October 2021. Archived from the original on 21 October 2021 . Retrieved 29 June 2023. Most of the characters are named after vampire-related famous writers and characters, although the names have been slightly changed. a b Huston, Gabrielle (2 November 2021). " House of Ashes: Where to Find Every Picture". The Gamer. Valnet Inc. Archived from the original on 9 January 2022 . Retrieved 12 January 2022.BANDAI NAMCO Europe (September 22, 2021) " The Dark Pictures Anthology: House of Ashes - Interview with Ashley Tisdale Part 1", YouTube. a b c d Marshall, Cass (27 October 2021). " House of Ashes Is an Ambitious Horror Game That Mostly Pulls It Off". Polygon. Vox Media. Archived from the original on 8 November 2021 . Retrieved 6 January 2022. The characters of House of Ashes were the subject of commentary for many critics. One of the protagonists, Salim, received widespread praise from audiences:

House of Ashes takes heavy inspiration from the book At the Mountains of Madness and the films Predator and The Descent. Set during the 2003 invasion of Iraq, the plot follows five characters—four Americans working for the US Armed Forces and one Iraqi Republican Guard—who fall into a subterranean Akkadian temple after an Iraqi ambush. They must find a way out of the ancient structure and cooperate to outmatch the vampiric creatures that infest the area. Ashley Tisdale was marketed as the game's leading actress, marking the third time Supermassive Games cast a high-profile actor to portray a character for the series.Dring, Christopher (25 October 2021). " FIFA 22 Holds No.1 and Resident Evil Village Sales Jump 227%". GamesIndustry.biz. Gamer Network. Archived from the original on 19 February 2022 . Retrieved 1 March 2022. Will they each prioritise their own survival, or put aside their fears and their personal rivalries to fight together as one? Supermassive Games spent an extensive amount of time designing the monsters, the most complicated of their kind the team had made as of the game's release. To make the creatures lifelike, developers used both motion capture and hand animation. [4] [72] Executive producer Dan McDonald, in an interview with PCGamesN, said Supermassive focused on determining the monsters' physiology to achieve an "otherworldly" effect, which they did using "a bunch of props, stilts, and other things". [72] Doyle also said the monsters' designs were created to be faceless so they would appear incomprehensible and unempathetic, and inhumane enough to "bring out the humanity" in the protagonists. [67] :04:54 [73] a b c d e f g h Takahashi, Dean (21 October 2021). " The Dark Pictures Anthology: House of Ashes Review – Saving Friends and Enemies Alike". VentureBeat. Archived from the original on 11 January 2022 . Retrieved 11 January 2022.

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